Team Cooper's Digital Amusements Blog

Can games increase footfall at your exhibition stand?

Posted by Cari on February 1, 2017

Exhibitions, conferences and events are a great way to showcase your brand to a large audience in one space. However you are also competing for delegates’ time and attention with hundreds or even thousands of other stands. Having a branded game at your booth is a great way to drive footfall and engagement during and […] [Read More]

5 reasons to order a branded Christmas game

Posted by Cari on November 9, 2016

These couple of weeks in the run up to December is always one of our busiest times as many of our corporate clients want to say thanks to staff, customers and suppliers with something a little more inspiring than an e-card featuring the management team drinking sherry in festive jumpers and Santa hats. Here’s why you should […] [Read More]

Win a Nintendo Classic Mini: NES

Posted by Cari on September 29, 2016

Play our Rooftop Runner game for a chance to win a brilliant Nintendo Classic Mini: NES [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Game Developers Available For Hire.

Posted by Emma on March 6, 2014

Our Emma clears up exactly what we do here. [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

What's Your Favourite Game Name?
What's Your Favourite Game Name?
A Sackful of Christmas Games
A Sackful of Christmas Games
REVIEW - Indie Game: The Movie
REVIEW - Indie Game: The Movie
Meet Our New Angel
Meet Our New Angel
Challenge Retro Arcade
Retro Arcade
5 reasons to order a branded Christmas game
5 reason to order a christmas game
White Label Conga Challenge
Conga Challenge
Yellowbrick Yacht Race Tracker
Race Tracker
White Label Rooftop Runner
Rooftop Runner
We’ve Added More Sick, Snot, Danger and Explosions...
Sick, Snot & Explosions
Tron: Legacy
Tron: Legacy
'Hello' from Kieran.
'Hello' from Kieran.
New website, new beginnings with HTML5, HAXE & Unity
New beginnings with HTML5
In-Deed Angry Buyers
Angry Buyers
The Marathon
The Marathon
Every Second Counts Conga
Every Second Counts Conga
Edward and the Strange Invasion
Edward and the Strange Invasion
Maze Collector
Maze Collector
Jack’s Quayside Kickabout
Quayside Kickabout
Win a Nintendo Classic Mini: NES
Competition Time!
En Garde!
En Garde!
Experiencing Unity 4.5
Experiencing Unity 4.5
Getting Our Story Straight
Getting Our Story Straight
BBC Online Briefing at Media City
BBC Online Briefing at Media City
Preparation By Degree
Preparation By Degree
Roof-Top Rush
Roof-Top Rush
Too Much Story?
Too Much Story?
Can games increase footfall at your exhibition stand?
Increase footfall at your expo stand
I'm Back!
I'm Back!
Man Up!
Man Up!