Team Cooper's Digital Amusements Blog

Can games increase footfall at your exhibition stand?

Posted by Cari on February 1, 2017

Exhibitions, conferences and events are a great way to showcase your brand to a large audience in one space. However you are also competing for delegates’ time and attention with hundreds or even thousands of other stands. Having a branded game at your booth is a great way to drive footfall and engagement during and […] [Read More]

5 reasons to order a branded Christmas game

Posted by Cari on November 9, 2016

These couple of weeks in the run up to December is always one of our busiest times as many of our corporate clients want to say thanks to staff, customers and suppliers with something a little more inspiring than an e-card featuring the management team drinking sherry in festive jumpers and Santa hats. Here’s why you should […] [Read More]

Win a Nintendo Classic Mini: NES

Posted by Cari on September 29, 2016

Play our Rooftop Runner game for a chance to win a brilliant Nintendo Classic Mini: NES [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Game Developers Available For Hire.

Posted by Emma on March 6, 2014

Our Emma clears up exactly what we do here. [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

Roll up, roll up for... HOOPLA!
Roll up for Hoopla!
Santa's Rooftop Runner
Santa's Rooftop Runner
Challenge Retro Arcade
Retro Arcade
Blockbusters
Blockbusters
Every Second Counts Conga
Every Second Counts Conga
Fishing With Percy
Fishing with Percy
BBC Online Briefing at Media City
BBC Online Briefing at Media City
Edward and the Strange Invasion
Edward and the Strange Invasion
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
Win a Nintendo Classic Mini: NES
Competition Time!
REVIEW - Indie Game: The Movie
REVIEW - Indie Game: The Movie
Angry Buyers - Cannon-based fun for all the family!
Angry Buyers Released
Robot Lizard Unclean Canteen
Unclean Canteen
Where To Begin With Endings?
Where To Begin With Endings?
Games For Change Europe
Games For Change Europe
Meet Our New Angel
Meet Our New Angel
White Label Rooftop Runner
Rooftop Runner
Digital folk wanted for future projects
Digital folk wanted for future projects
Can games increase footfall at your exhibition stand?
Increase footfall at your expo stand
We’ve Added More Sick, Snot, Danger and Explosions...
Sick, Snot & Explosions
Team Cooper and The Curious Case of What We're Working On.
What we're working on
Scripting Strange Invasions
Scripting Strange Invasions
DIY Digital Marketing
DIY Digital Marketing
Experiencing Unity 4.5
Experiencing Unity 4.5
Share Take Care
#ShareTakeCare
Beazley Broker Dash
Beazley Broker Dash
Getting Our Story Straight
Getting Our Story Straight
Game Developers Available For Hire.
Game Developers Available For Hire.
'Hello' from Kieran.
'Hello' from Kieran.
Maze Collector
Maze Collector