Team Cooper are about to launch some exciting new projects

New Projects Galore!

Busy, busy, busy!

Things have been pretty manic here at Team Cooper HQ recently and there doesn’t seem to be any sign of things slowing down either. Normally at this time of year we have found that business tends to slow down a bit as everyone goes on holiday, but this year that just doesn’t seem the case (perhaps we’ll have a slow Christmas instead?). A quick count up on the project board shows that we have 43 separate jobs ‘in the system’. Admittedly these range from sales prospects we are waiting to hear back from through to completed jobs awaiting payment (and five internal projects), but still it’s a lot to keep an eye on.

All this work means that finding time for the important other jobs like marketing become very difficult. So here I am, frantically typing up a blog post in order to collect my thoughts on what we have achieved recently and what the future brings.

Project juggling

It’s always been my aim for Team Cooper to split our work between our own projects and client projects in the hope that the client work funds some development time to do our own thing. In reality this has been very difficult. Anyone working in an agency will appreciate that some client projects go well, some not so well and while these tend to balance each other out it doesn’t leave much time left over for anything else. Anyone who’s been following us over the past few years will know that our last release was nearly two years ago meaning that we are long overdue releasing something new… Until now!

Robot / Lizard: It lives!

Under our Robot / Lizard guise we have a couple of projects which although were started at different times, have come together recently and will be ready for release imminently. The first, which I shall refer to as ‘Project: Geoff’ for now, is a game commissioned by Adult Swim for their games site. The second ‘Project: Lizardware’ is a Facebook game which started life as Simon’s ‘Friday project’ but has since evolved and mutated into the madness that it is now. We shall no doubt be posting more information about each of them when the time is right, but for now they are just going through their testing and amends phases (If you would like to help us test them, please get in touch!).

With these new games arriving soon, we have also been working at updating the Robot / Lizard website to act as a proper home for our future projects (Yes, we really have been busy). The site is now live, so go and have a look and let us know what you think.

Future Projects

Both our Team Cooper and Robot / Lizard projects are looking pretty exciting right now. It’s quite difficult to talk about our Team Cooper work as it is usually under NDA, however I’ve decided I’m going to start giving all our projects code names so that I can at least refer to them here (Even if I don’t explain what they are, or who they’re for).

On the Team Cooper side, we are currently working hard at ‘Project: Merlin’ which should go live sometime in September. This is an awesome project for a family brand and we’ll definitely be posting more about it once it’s ready. We also have a couple of game development jobs due to start soon, these will be similar in size and scope to the Tron game we previously made for Sky.

On the Robot / Lizard side, we are doing some experimental work with Flash on mobile devices (‘Project: Caveman’) and we have two further games planned for when the dust has settled after releasing projects ‘Lizardware’ and ‘Geoff’.

That’s it for now!

Tim

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