Team Cooper's Digital Amusements Blog

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

Farter Christmas: Origins

Posted by Tim on December 12, 2013

2013 has brought much change here at Team Cooper HQ. This time last year we were still mainly making browser games in Flash; but since then, with many clients noticing ever increasing tablet usage in their user stats, we have switched to delivering projects in HTML5 too. Many of the projects we have built over […] [Read More]

New website, new beginnings with HTML5, HAXE & Unity

Posted by Tim on September 5, 2013

Tim discusses the new technology we've been working with, having a mini identity crisis and his hopes for our shiny new website. [Read More]

Dealing with the DOM in HTML5 Games

Posted by Kieran on August 21, 2013

Issues, workarounds and methods for re-imagining Flash games for HTML5 technologies using DOM. [Read More]

Scripting Strange Invasions

Posted by John on April 5, 2013

Our content writer John describes trying to add sub-text without interfering with game play. [Read More]

Meet Our New Angel

Posted by Angel on January 31, 2013

Meet our new Project Manager [Read More]

Our Favourite Games From Last Year

Posted by John on January 7, 2013

I asked the team to tell me their games of their year and write a line or two about why. But we went with a slightly broader set of rules to the usual lists... [Read More]

Win a Nintendo Classic Mini: NES
Competition Time!
Where To Begin With Endings?
Where To Begin With Endings?
New website, new beginnings with HTML5, HAXE & Unity
New beginnings with HTML5
Edward and the Strange Invasion
Edward and the Strange Invasion
Emerge: A Web Heroine Filled Mini Conference
Emerge Conference
Getting Our Story Straight
Getting Our Story Straight
Our Grubby New Game for [adult swim]
Our game for [Adult Swim]
White Label Conga Challenge
Conga Challenge
4C Insights Maze Raider
4C Insights Maze Raider
5 reasons to order a branded Christmas game
5 reason to order a christmas game
Branded Christmas Games
Branded Christmas Games
In-Deed Angry Buyers
Angry Buyers
Experiencing Unity 4.5
Experiencing Unity 4.5
Team Cooper and The Curious Case of What We're Working On.
What we're working on
Farter Christmas: Origins
Farter Christmas: Origins
TIGA Games Industry Awards
TIGA Awards
Dani's Castle - Hidden Treasures
Hidden Treasures
DFDS Capital Conga
DFDS Capital Conga
Christmas Workshop
Christmas Workshop
p0ng - A Journey Into HTML5
p0ng - A Journey Into HTML5
Meet Adam
Meet Adam
Should you use Flash or HTML5 for your digital marketing?
Should you use Flash or HTML5?
Farter Christmas
Farter Christmas
Beat the Beasts
Beat the Beasts
New Year = New Stuff
New Year = New Stuff
Fishing With Percy
Fishing with Percy
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
Can Games Boost Marketing Campaigns?
Can games boost your marketing?
Opus Energy Christmas Conga
Opus Energy Christmas Conga
'Hello' from Kieran.
'Hello' from Kieran.