Team Cooper's Digital Amusements Blog

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Game Developers Available For Hire.

Posted by Emma on March 6, 2014

Our Emma clears up exactly what we do here. [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

Farter Christmas: Origins

Posted by Tim on December 12, 2013

2013 has brought much change here at Team Cooper HQ. This time last year we were still mainly making browser games in Flash; but since then, with many clients noticing ever increasing tablet usage in their user stats, we have switched to delivering projects in HTML5 too. Many of the projects we have built over […] [Read More]

New website, new beginnings with HTML5, HAXE & Unity

Posted by Tim on September 5, 2013

Tim discusses the new technology we've been working with, having a mini identity crisis and his hopes for our shiny new website. [Read More]

Dealing with the DOM in HTML5 Games

Posted by Kieran on August 21, 2013

Issues, workarounds and methods for re-imagining Flash games for HTML5 technologies using DOM. [Read More]

DIY Digital Marketing

Posted by Emma on July 22, 2013

Emma makes a confession about our digital marketing [Read More]

Scripting Strange Invasions

Posted by John on April 5, 2013

Our content writer John describes trying to add sub-text without interfering with game play. [Read More]

Preparation By Degree

Posted by Kieran on March 1, 2013

Six months out of his degree and six months into his role with us, our Kieran compares the two. [Read More]

Experiencing Unity 4.5
Experiencing Unity 4.5
Our Grubby New Game for [adult swim]
Our game for [Adult Swim]
Our Favourite Games From Last Year
Our Favourite Games From Last Year
A Sackful of Christmas Games
A Sackful of Christmas Games
Fraxinus
Fraxinus
Robot Lizard Unclean Canteen
Unclean Canteen
How much does a mobile game cost to develop?
How much do mobile games cost?
New Projects Galore!
New Projects Galore!
Roof-Top Rush
Roof-Top Rush
We do games, we love games, but why should you?
We do games, we love games, but why should you?
'Hello' from Kieran.
'Hello' from Kieran.
Win a Nintendo Classic Mini: NES
Competition Time!
Dealing with the DOM in HTML5 Games
Dealing with the HTML5 DOM
Beazley Broker Dash
Beazley Broker Dash
Blockbusters
Blockbusters
Maze Collector
Maze Collector
Scripting Strange Invasions
Scripting Strange Invasions
White Label Conga Challenge
Conga Challenge
New Arrival
New Arrival
TIGA Games Industry Awards
TIGA Awards
5 reasons to order a branded Christmas game
5 reason to order a christmas game
Getting Our Story Straight
Getting Our Story Straight
Every Second Counts Conga
Every Second Counts Conga
Santa's Rooftop Runner
Santa's Rooftop Runner
CKSK Coors Light Ice Cave Challenge
CKSK Coors Light Ice Cave Challenge
Melbourne Man
Melbourne Man
En Garde!
En Garde!
Beazley Conga Challenge
Beazley Conga
CBBC's Pup Stars
CBBC's Pup Stars
Jack’s Quayside Kickabout
Quayside Kickabout