6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

Farter Christmas: Origins

Posted by Tim on December 12, 2013

2013 has brought much change here at Team Cooper HQ. This time last year we were still mainly making browser games in Flash; but since then, with many clients noticing ever increasing tablet usage in their user stats, we have switched to delivering projects in HTML5 too. Many of the projects we have built over […] [Read More]

New website, new beginnings with HTML5, HAXE & Unity

Posted by Tim on September 5, 2013

Tim discusses the new technology we've been working with, having a mini identity crisis and his hopes for our shiny new website. [Read More]

Dealing with the DOM in HTML5 Games

Posted by Kieran on August 21, 2013

Issues, workarounds and methods for re-imagining Flash games for HTML5 technologies using DOM. [Read More]

Scripting Strange Invasions

Posted by John on April 5, 2013

Our content writer John describes trying to add sub-text without interfering with game play. [Read More]

Meet Our New Angel

Posted by Angel on January 31, 2013

Meet our new Project Manager [Read More]

World Gold Council Technology Map
Technology Map
5 Things I Discovered While Writing 'Attack of the Tempus Fugitives!'
5 Things I Discovered While Writing 'Attack of the Tempus Fugitives!'
CKSK Coors Light Ice Cave Challenge
CKSK Coors Light Ice Cave Challenge
Who's The Baddie?
Who's The Baddie?
DFDS Capital Conga
DFDS Capital Conga
Can Games Ever Please Everyone?
Can Games Please Everyone?
Roof-Top Rush
Roof-Top Rush
Win a Nintendo Classic Mini: NES
Competition Time!
Branded Christmas Games
Branded Christmas Games
Can games increase footfall at your exhibition stand?
Increase footfall at your expo stand
Beat the Beasts
Beat the Beasts
CBBC's Pup Stars
CBBC's Pup Stars
Meet the Team: Leanne Orchard
Meet the Team: Leanne Orchard
Topps Celebrations
Celebrations
Choices
Choices
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
Meet the Team: Phil Alderson
Meet the Team: Phil Alderson
Fraxinus
Fraxinus
Santa's Rooftop Runner
Santa's Rooftop Runner
See you at Prolific North Live
We're exhibiting at Prolific North Live
Farter Christmas
Farter Christmas
Share Take Care
#ShareTakeCare
Fairly OddParents - Scary GodParents
Scary GodParents
Branded Games and GDPR
Branded Games and GDPR
In-Deed Angry Buyers
Angry Buyers
Bobble Bots Bustle!
Bobble Bots
Tron: Legacy
Tron: Legacy
New Arrival
New Arrival
Maze Collector
Maze Collector
How much does a mobile game cost to develop?
How much do mobile games cost?