Who’s The Baddie?
You know you want a game. You’ve even rung Team Cooper and said “I’d really like a game please”. But maybe you’re not sure what sort of game would be best for you? You know you need to think about who’ll be playing your game – but a useful starting point can also be thinking about who your player might be playing against… ie – The Baddie! (as kindly demonstrated below by Pete/Pete’s evil Mirror Dimension counterpart)
In my few weeks with Team Cooper, I’ve been looking closely at (i.e. playing) the Team’s back-catalogue and thought it would be interesting to define them via the different sorts of nemesis that help draw the audience in to the game. Maybe seeing games from an opponent point of view might get you thinking “Does my game need a bad guy?”, and if so, what kind?
1. THEY’RE JUST LIKE YOU
Two completely different games but with one thing in common, whether armed with fencing épée or light cycle – the ‘bad guy’ can do everything you can. No more. No less (Even if it might seem like your opponent has been sneakily practising whenever you’ve logged of). As well as letting you try and beat their score, The Beazley Winter Rally also lets you compete against ‘ghost’ versions of players who’ve already raced. And to think they say you can’t outrun the past!
2. INCREASING ODDS.
They lure you in with nice easy early levels… But then, before you know it, your entire screen is filled with outer space invaders or queues of fussy customers all wanting a piece of you. Yes, it puts the player under increasing pressure – but maybe that’s where your player will thrive.
3. TIME WAITS FOR NO PLAYER
Sure, Wolverine would take on the whole world if he could – but Cyclops and the other X-Men only have 30 seconds in these games so it’s about doing what you can. Even if a player does well in their allotted time, there’s always that niggling thought that maybe you could have done better. Taking on time can be a great way to show improvement after multiple plays.
4. GRAVITY (and other laws of physics)
There’s probably a fighting game where you can duff up Isaac Newton and other famous physicists. But until then, you can challenge their most famous discoveries through sports games and challenges that really test your ability and let you prove your skills against things like cross-winds and targeting. Plus there’s always gravity itself. Nothing brings a game to an end like falling off a rooftop!
If you’re thinking about what kind of game you might like, this can be a really fun part of the process. As well as giving your player a goal and reason to succeed and win… you get to be the person who decides what’s stopping them from getting it!
Go on. Be mean. It makes for a better game too! Bwahahahaha!!!