Meet the Team: Leanne Orchard

Posted by Cari on December 11, 2017

Leanne our new Customer Engagement Exec reveals her career journey, hobbies, and zombie apocalypse plan. [Read More]

Can Games Boost Marketing Campaigns?

Posted by George Osborn on July 14, 2017

We asked games journalist George Osborn to talk to our clients and delve a little deeper. [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Our Favourite Games From Last Year

Posted by John on January 7, 2013

I asked the team to tell me their games of their year and write a line or two about why. But we went with a slightly broader set of rules to the usual lists... [Read More]

TIGA Games Industry Awards

Posted by Emma on November 5, 2012

Team Cooper were nominated for 2 TIGA games industry awards. Emma talks about attending the event with Tim. [Read More]

REVIEW – Indie Game: The Movie

Posted by John on June 29, 2012

As part of the recent Sheffield Doc/Fest, Russ and I headed to see a screening of James Swirsky and Lisanne Pajot's successfully kickstarter-funded Indie Game: The Movie. [Read More]

Easter Bunny Boost
Easter Bunny Boost
White Label Rooftop Runner
Rooftop Runner
Tron: Legacy
Tron: Legacy
New Projects Galore!
New Projects Galore!
Emerge: A Web Heroine Filled Mini Conference
Emerge Conference
Can Games Boost Marketing Campaigns?
Can games boost your marketing?
CBBC's Pup Stars
CBBC's Pup Stars
DFDS Capital Conga
DFDS Capital Conga
Dick 'n' Dom's Hoopla!
Dick 'n' Dom's Hoopla!
I'm Back!
I'm Back!
A Sackful of Christmas Games
A Sackful of Christmas Games
Angry Buyers - Cannon-based fun for all the family!
Angry Buyers Released
Dealing with the DOM in HTML5 Games
Dealing with the HTML5 DOM
Roll up, roll up for... HOOPLA!
Roll up for Hoopla!
Melbourne Man
Melbourne Man
Jingle Jet
Jingle Jet
Dani's Castle - Hidden Treasures
Hidden Treasures
We’ve Added More Sick, Snot, Danger and Explosions...
Sick, Snot & Explosions
Fraxinus
Fraxinus
Christmas Workshop
Christmas Workshop
Getting Our Story Straight
Getting Our Story Straight
Every Second Counts Conga
Every Second Counts Conga
Experiencing Unity 4.5
Experiencing Unity 4.5
Farter Christmas
Farter Christmas
Cultural Impact
Cultural Impact
Fairly OddParents - Scary GodParents
Scary GodParents
Blockbusters
Blockbusters
Who's The Baddie?
Who's The Baddie?
En Garde!
En Garde!
Shpace - An HTML5 Adventure
Shpace - An HTML5 Adventure