We do games, we love games, but why should you?

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Our Favourite Games From Last Year

Posted by John on January 7, 2013

I asked the team to tell me their games of their year and write a line or two about why. But we went with a slightly broader set of rules to the usual lists... [Read More]

TIGA Games Industry Awards

Posted by Emma on November 5, 2012

Team Cooper were nominated for 2 TIGA games industry awards. Emma talks about attending the event with Tim. [Read More]

REVIEW – Indie Game: The Movie

Posted by John on June 29, 2012

As part of the recent Sheffield Doc/Fest, Russ and I headed to see a screening of James Swirsky and Lisanne Pajot's successfully kickstarter-funded Indie Game: The Movie. [Read More]

Team Cooper and The Curious Case of What We’re Working On.

Posted by John on April 18, 2012

I thought I'd drop a few hints about what's soon to be heading to a browser near you! [Read More]

Digital folk wanted for future projects

Posted by Tim on March 16, 2012

Plans are afoot here at Team Cooper HQ and we are looking for contract and permanent staff to resource some potential future opportunities. While we don’t have a definite requirement yet, I wanted to issue a pre-emptive call out to anyone out there who may be interested in working with us to introduce yourselves (We […] [Read More]

Tron: Legacy
Tron: Legacy
Farter Christmas: Origins
Farter Christmas: Origins
We do games, we love games, but why should you?
We do games, we love games, but why should you?
Beazley Broker Dash
Beazley Broker Dash
Our Grubby New Game for [adult swim]
Our game for [Adult Swim]
I'm Back!
I'm Back!
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Increase footfall at your expo stand
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Where To Begin With Endings?
White Label Conga Challenge
Conga Challenge
Edward and the Strange Invasion
Edward and the Strange Invasion
Farter Christmas
Farter Christmas
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Cultural Impact
Scripting Strange Invasions
Scripting Strange Invasions
Roll up, roll up for... HOOPLA!
Roll up for Hoopla!
Topps Celebrations
Celebrations
Nurse Quest: Love Hurts
Nurse Quest: Love Hurts
Every Second Counts Conga
Every Second Counts Conga
Maze Collector
Maze Collector
New Arrival
New Arrival
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
Fishing With Percy
Fishing with Percy
Team Cooper and The Curious Case of What We're Working On.
What we're working on
A Sackful of Christmas Games
A Sackful of Christmas Games
How much does a mobile game cost to develop?
How much do mobile games cost?
We’ve Added More Sick, Snot, Danger and Explosions...
Sick, Snot & Explosions
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Should you use Flash or HTML5?
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Shpace - An HTML5 Adventure
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Retro Arcade
Tiny Tumble Bubble Art
Tiny Tumble Bubble Art
Man Up!
Man Up!