Team Cooper and The Curious Case of What We’re Working On.

Posted by John on April 18, 2012

I thought I'd drop a few hints about what's soon to be heading to a browser near you! [Read More]

Digital folk wanted for future projects

Posted by Tim on March 16, 2012

Plans are afoot here at Team Cooper HQ and we are looking for contract and permanent staff to resource some potential future opportunities. While we don’t have a definite requirement yet, I wanted to issue a pre-emptive call out to anyone out there who may be interested in working with us to introduce yourselves (We […] [Read More]

Too Much Story?

Posted by John on February 24, 2012

It’s easy to see how a game like Heavy Rain can be latched on to by journalists as an immediately dramatic and drastic turning point in games - but we all know that change is and will be a gradual process. [Read More]

p0ng – A Journey Into HTML5

Posted by Kyle on February 10, 2012

The game I have created is called p0ng and is a spiritual successor to the original Pong. It keeps the format of two paddles locked in an eternal struggle to bounce a ball backwards and forwards, but those of you familiar with Pong will notice some subtle (and not so subtle) differences. [Read More]

Who’s The Baddie?

Posted by John on December 2, 2011

You know you need to think about who'll be playing your game - but a useful starting point can also be thinking about who your player might be playing against. [Read More]

Should you use Flash or HTML5 for your digital marketing?

Posted by Tim on November 15, 2011

Not so long ago, if you wanted to create any sort of rich interactive experience for your web based marketing efforts, your choice was pretty much solely limited to using Flash. But the times they are a changin’, and these days there is more of a choice. But which should you choose? [Read More]

New Projects Galore!

Posted by Tim on August 5, 2011

Busy, busy, busy! Things have been pretty manic here at Team Cooper HQ recently and there doesn’t seem to be any sign of things slowing down either. Normally at this time of year we have found that business tends to slow down a bit as everyone goes on holiday, but this year that just doesn’t […] [Read More]

New Year = New Stuff

Posted by Russell on January 14, 2011

Phew, the Christmas rush is over and it’s on to 2011. December was a great and busy month. Not only did Team Cooper Towers sport a decidedly floral set of decorations and gain a new mascot, Pete the Penguin (both care of Emma) we also unleashed a veritable slew of games upon the world. We […] [Read More]

It really is very Interesting (up) North

Posted by Emma on November 26, 2010

(Sub-titled) RULES ARE RULES (Sub-sub-titled) I’m surrounded by Tiny Horses I started writing this blog post a week ago. And, to say I’ve been struggling with it would be an understatement. I think the problem is there are too many thoughts and not enough conclusions. Everything just drifts off in to the dusty recesses of […] [Read More]

The Children’s Media Conference

Posted by Team Cooper on July 6, 2010

What an interesting time I had last week at The Children’s Media Conference in beautiful sunny Sheffield. The keynote speech by Henry Winkler blew me away. I had no idea about his struggles with dyslexia or being accepted by his parents. I didn’t know about his advocacy work for children and I certainly didn’t know […] [Read More]

Roll up, roll up for... HOOPLA!
Roll up for Hoopla!
Choices
Choices
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Santa's Rooftop Runner
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Attack of the Tempus Fugitives!
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En Garde!
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What's Your Favourite Game Name?
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Angry Buyers Released
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Conga Challenge
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Nurishment Filling Station
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Jack's Epic Adventure
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Nurse Quest: Love Hurts
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Our Favourite Games From Last Year
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DFDS Event Conga
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Farter Christmas
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6 things to consider before commissioning a game
Too Much Story?
Too Much Story?