Can games boost your marketing campaign? - Team Cooper

Can Games Boost Marketing Campaigns?

Posted by George Osborn on July 14, 2017

We asked games journalist George Osborn to talk to our clients and delve a little deeper. [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

Digital folk wanted for future projects

Posted by Tim on March 16, 2012

Plans are afoot here at Team Cooper HQ and we are looking for contract and permanent staff to resource some potential future opportunities. While we don’t have a definite requirement yet, I wanted to issue a pre-emptive call out to anyone out there who may be interested in working with us to introduce yourselves (We […] [Read More]

BBC Online Briefing at Media City

Posted by Emma on November 21, 2011

Last week I had the opportunity to visit Media City UK, the new Salford home for six of the ten BBC products. The offices at Media City are shinier than a really shiny thing.  Nearly every static vertical surface is covered in whiteboard material, there are bare concrete pillars and grey felt-covered chairs with brightly coloured furry […] [Read More]

New Projects Galore!

Posted by Tim on August 5, 2011

Busy, busy, busy! Things have been pretty manic here at Team Cooper HQ recently and there doesn’t seem to be any sign of things slowing down either. Normally at this time of year we have found that business tends to slow down a bit as everyone goes on holiday, but this year that just doesn’t […] [Read More]

Choices
Choices
New Year = New Stuff
New Year = New Stuff
Meet Adam
Meet Adam
Beat the Beasts
Beat the Beasts
Dick 'n' Dom's Hoopla!
Dick 'n' Dom's Hoopla!
Jack’s Quayside Kickabout
Quayside Kickabout
Tron: Legacy
Tron: Legacy
Cultural Impact
Cultural Impact
New Projects Galore!
New Projects Galore!
White Label Rooftop Runner
Rooftop Runner
Every Second Counts Conga
Every Second Counts Conga
New website, new beginnings with HTML5, HAXE & Unity
New beginnings with HTML5
Fairly OddParents - Scary GodParents
Scary GodParents
Share Take Care
#ShareTakeCare
Should you use Flash or HTML5 for your digital marketing?
Should you use Flash or HTML5?
Our Grubby New Game for [adult swim]
Our game for [Adult Swim]
How much does a mobile game cost to develop?
How much do mobile games cost?
Can Games Ever Please Everyone?
Can Games Please Everyone?
En Garde!
En Garde!
Nurse Quest: Love Hurts
Nurse Quest: Love Hurts
Who's The Baddie?
Who's The Baddie?
Santa's Rooftop Runner
Santa's Rooftop Runner
Hiring Business Development Manager
Hiring Business Development Manager
In-Deed Angry Buyers
Angry Buyers
'Hello' from Kieran.
'Hello' from Kieran.
Angry Buyers - Cannon-based fun for all the family!
Angry Buyers Released
Preparation By Degree
Preparation By Degree
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
I'm Back!
I'm Back!
Maze Collector
Maze Collector