Can games boost your marketing campaign? - Team Cooper

Can Games Boost Marketing Campaigns?

Posted by George Osborn on July 14, 2017

We asked games journalist George Osborn to talk to our clients and delve a little deeper. [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

How much does a mobile game cost to develop?

Posted by Tim on July 1, 2014

When it comes to working out estimates for game projects. It often surprises me how far off a potential client’s expectations of game development costs can sometimes be. So with that in mind I thought I would put a rough guide to game dev costs together which will hopefully benefit somebody looking to have their game developed in future. [Read More]

Digital folk wanted for future projects

Posted by Tim on March 16, 2012

Plans are afoot here at Team Cooper HQ and we are looking for contract and permanent staff to resource some potential future opportunities. While we don’t have a definite requirement yet, I wanted to issue a pre-emptive call out to anyone out there who may be interested in working with us to introduce yourselves (We […] [Read More]

BBC Online Briefing at Media City

Posted by Emma on November 21, 2011

Last week I had the opportunity to visit Media City UK, the new Salford home for six of the ten BBC products. The offices at Media City are shinier than a really shiny thing.  Nearly every static vertical surface is covered in whiteboard material, there are bare concrete pillars and grey felt-covered chairs with brightly coloured furry […] [Read More]

New Projects Galore!

Posted by Tim on August 5, 2011

Busy, busy, busy! Things have been pretty manic here at Team Cooper HQ recently and there doesn’t seem to be any sign of things slowing down either. Normally at this time of year we have found that business tends to slow down a bit as everyone goes on holiday, but this year that just doesn’t […] [Read More]

Nurishment Filling Station
Nurishment Filling Station
Beat the Beasts
Beat the Beasts
Choices
Choices
Branded Games and GDPR
Branded Games and GDPR
The Marathon
The Marathon
CBBC's Pup Stars
CBBC's Pup Stars
Robot Lizard Unclean Canteen
Unclean Canteen
Digital folk wanted for future projects
Digital folk wanted for future projects
Matt Says Aloha
Matt Says Aloha
Blockbusters
Blockbusters
Fishing With Percy
Fishing with Percy
Beazley Broker Dash
Beazley Broker Dash
DFDS Event Conga
DFDS Event Conga
34SP.COM WordCamp Conga
34SP.com Arcade Machine
World Gold Council Technology Map
Technology Map
Who's The Baddie?
Who's The Baddie?
Tiny Tumble Bubble Art
Tiny Tumble Bubble Art
Our Grubby New Game for [adult swim]
Our game for [Adult Swim]
Shpace - An HTML5 Adventure
Shpace - An HTML5 Adventure
I'm Back!
I'm Back!
Melbourne Man
Melbourne Man
New Projects Galore!
New Projects Galore!
Team Cooper and The Curious Case of What We're Working On.
What we're working on
Games For Change Europe
Games For Change Europe
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
Dealing with the DOM in HTML5 Games
Dealing with the HTML5 DOM
Fraxinus
Fraxinus
Farter Christmas: Origins
Farter Christmas: Origins
Tron: Legacy
Tron: Legacy
Where To Begin With Endings?
Where To Begin With Endings?