sheffield

We’re Hiring: Digital Designer

Friday, January 11th, 2013

Hey you! Yes, you with the Wacom tablet! Looking for a new role this year? How’d you fancy joining us?

Having survived the Mayan apocalypse, we realised it’s about time we took on an extra digital designer to complement our existing in-house design talent.

We build digital amusements* for a range of international clients so we’re looking for someone who is digital through and through. You’ll have a wide range of experience designing interfaces for a variety of audiences and brands with UX considerations in mind.

We are not looking for a graphic designer who has done a bit of web, nor are we looking for a web coder who wants to focus on design. What we ideally need is a versatile, digital creative and while this is primarily a design based role, any illustration, 3D modelling or other digital audio/visual skills you have would come in very handy.

This is a mid-weight to senior role and the successful candidate will play a large part in influencing the future standard of digital design within the company. You’ll be involved throughout a variety of projects, from initial concepts for pitches right through to designing the look and feel of all manner of fun digital things such as Flash games, Facebook apps or HTML5 content for mobile devices.

You’ll get to work in a shiny office environment with a lovely scenic view including the bus station (We’re based in the Electric Works, part of Sheffield’s Digital Campus). You’ll also get to work with a team of nice people on interesting projects for organisations like the BBC, Nickelodeon, BSkyB and Topps with semi-flexible working hours**.

We have strong relationships with Game Republic, Yorkshire’s indie scene (GA-MA-YO, SHINDIG) and as a part of Sheffield’s flourishing digital community, this is an opportunity to play a big part in the continued growth of a small but dynamic digital amusements agency.

Does this sound like you?

  • Excellent Adobe Photoshop and Illustrator design skills
  • Good UX and interaction design skills
  • Strong composition and typographic skills with excellent attention to detail
  • Ability to work quickly and accurately to tight deadlines
  • Self motivated, with a positive and pro-active attitude towards your work
  • Have a portfolio demonstrating your best digital project / personal work to date
  • Good written and verbal communication skills
  • Loves games and the web

Possibly with a dash of the following?

  • Experience creating UI for games aimed at young audiences
  • 2D Animation skills (Using Flash)
  • Character and/or Environment Illustration skills (Particularly in vector or pixel-art styles)
  • 3D modelling (e.g. Blender)
  • Motion graphics / Video for web
  • Photography skills
  • Basic coding skills (e.g. ActionScript / HTML)
  • Music composition / Sound design
  • A well thought out plan for surviving the upcoming Zombie Apocalypse

Salary is negotiable dependant on experience.

To apply, please email your CV with link to your portfolio and cover letter stating your salary expectations to Tim at: .

No agencies please!***

Closing date for applications is the 11th February 2013.

We are unable to arrange international work visas.

 

*Digital amusements are games and other fun interactive digital things that we build to enable brands to engage with consumers. We don’t do websites.

**Generally we like everyone to be in the office at 9am for our daily stand-up meets, but if you want to do more hours on Tuesday so you can free up time on Wednesday afternoon to go to your offspring’s school play or work on your LARP costume, we are usually cool with that.

***The last time we posted a job advert, we wrote ‘no agencies please’ and then had an office sweep-stake to see how long it would be before an agency ignored our request and called us anyway. I won, but was it a wholesome win? No. It was not. So, to re-iterate: NO AGENCIES PLEASE! NO AGENCIES PLEASE! NO AGENCIES PLEASE! 

We’re hiring: Digital Project Manager of Doom!

Tuesday, November 13th, 2012

Hey you! You like managing projects, right? How’d you fancy coming to work for a digital amusements agency?*

We’ve been growing steadily for the past few years and the time has come to bring someone on board who actually knows a thing or two about project management**. You’ll need to be exceptionally organised and will ideally have some prior experience in managing digital projects in a creative environment, most likely another agency.

This role sits at the heart of our company and is crucial to our future plans for growth. We expect the role to grow and evolve with the company but to begin with you’ll be responsible for liaising with clients, project producer(s) and the company directors to plan, schedule, resource and monitor our production activities (making sure of course that everything stays on track and on budget). I know, that sounds easy right? So secondary to this you’d also be expected to help out with a variety of other tasks as and when the need arises (we are a small company after all, and sometimes it’s all hands to the pumps!). So any prior experience of marketing, design, development, testing, or zombie apocalypse survival strategy would come in pretty handy here.

You’ll get to work in a shiny office environment with a lovely scenic view including the bus station (We’re based in the Electric Works, part of Sheffield’s Digital Campus). You’ll also get to work with a team of nice people on interesting projects for organisations like the BBC, Nickelodeon, BSkyB and Topps with semi-flexible working hours***.

We have strong relationships with Game Republic, Yorkshire’s indie scene (GA-MA-YO, SHINDIG) and as a part of Sheffield’s flourishing digital community, this is an opportunity to play a big part in the continued growth of a small but dynamic digital agency.

Your main duties:

  • Maintaining strong relationships with existing clients
  • Managing client expectations and approval of deliverables
  • Brainstorming ideas with the team to meet client needs
  • Planning, scheduling and monitoring of project builds
  • Team management and supervision across projects
  • Working daily with the production team to ensure tasks are completed on time and on budget (often to tight deadlines)
  • Contracting external resources
  • Reporting back to directors on project status
  • Being awesome

Does this sound like you?

  • 3-ish years experience as a Producer/Project Manager, preferably within the digital/media industries
  • Excellent interpersonal and communications skills
  • Proactive self-starter
  • Multi-tasking problem solver
  • Able to motivate others with your level 10 charisma or baked goods
  • Highly organised with an obsession for detail and keeping production on track
  • Able to provide concise and constructive feedback to colleagues
  • Good understanding of casual/mobile/social games
  • Flexible and able to apply different tools, methods and processes to projects as required
  • A bit of a geek

Salary is negotiable dependant on experience, although if you’re a senior producer/project manager reading this, we probably can’t afford you (yet). So let’s say, up to £30k.

To apply, please email your CV and cover letter stating your salary expectations to Tim at: .

No agencies please!

Closing date for applications is the 3rd December 2012.

We are unable to arrange international work visas.

 

*Digital amusements are like, games and other fun interactive digital things that we build to enable brands to engage with consumers. We don’t do websites.

**Actually, you’ll need to know a lot more than a thing or two. Practical experience of project management methodologies like PRINCE2 and/or Agile would be good.

***Generally we like everyone to be in the office at 9am for our daily stand-up meets, but if you want to do more hours on Tuesday so you can free up time on Wednesday afternoon to go to your offspring’s school play or work on your Harry Potter fan-fiction novel, we are usually cool with that.

We’re hiring! Digital designer / Illustrator required

Sunday, July 8th, 2012

Team Cooper is a Sheffield based digital agency. We build games, Facebook apps, and other digital amusements for the web, mobile and beyond.  We have a number of projects approaching which require an additional digital designer / illustrator to join our team, initially on a short contract basis, but with the possibility of becoming a full time position in future.

The first project is for a very well known client and we require an experienced digital designer to work alongside our in-house illustrator to deliver artwork for a game project aimed at a young audience (6-12).

We are particularly interested in candidates with experience creating graphical user interfaces and 2D environments in either vector or pixel-art styles.

Must haves:

  • Excellent Adobe Illustrator, Photoshop and/or Flash design skills
  • Understanding of good UX design
  • Ability to work to tight deadlines
  • Be self motivated, with a positive and pro-active attitude towards their work
  • A portfolio demonstrating your best digital project / personal work to date
  • Have good written and verbal communication skills
  • Must be willing to work with our team in our Sheffield office

Desirable:

  • Specific experience creating digital UI for games aimed at a young audience
  • Animation skills (Flash)
  • Knowledge of video for web

To apply, please email your CV and link to your portfolio to.

PLEASE NOTE: This position has now been filled. However, we are always keen to hear from designers and illustrators in regard to potential freelance and staff roles arising in the future so please feel free to say hello at the above address!

We’re hiring! Digital Producer / Project Manager required.

Wednesday, April 11th, 2012

Team Cooper is a growing digital studio specialising in the development of games and other digital amusements for the web, mobile and beyond. We are predominantly a work-for-hire studio with a varied client base but also work on our own in-house productions.

As our workload continues to increase, we’re looking to hire an experienced Producer/Project Manager with a passion for digital media and games to join our expert team of developers and artists. You’ll be a (highly organized) people-person at the heart of our company, coordinating and communicating between our internal teams and the outside world to ensure the smooth running and delivery of our projects.

Your key role will be to manage the day-to-day functions of our tight-knit development team in order to deliver projects on time and maintain our impeccable standards. You’ll be combining your passion for all things digital with your planning, leadership and project management skills, often working on several projects at once. If you’re tech savvy with an appreciation of games and the web plus plenty of client-facing experience then we’d love to hear from you.

With strong regional relationships with Game Republic, Yorkshire’s indie scene (GA-MA-YO, SHINDIG) and based in the heart of Sheffield’s flourishing digital community, this is an opportunity to be a big player in a small but dynamic digital agency. This position will be crucial to the continued growth of Team Cooper and we expect your role to grow along with the company. So what are you waiting for?

Duties:

  • Maintaining strong relationships with existing clients.
  • Managing client expectations and approval of deliverables.
  • Brainstorming ideas with the team to meet client needs.
  • Wire-framing and assisting in planning project builds.
  • Scheduling projects.
  • Team management and supervision across projects.
  • Working daily with the production team to ensure tasks are completed on time and on budget (and often to tight deadlines).
  • Assisting with project pitching.
  • Contracting external resources.
  • Reporting back to management on project status.
  • Responsible for all phases of project delivery, from conception through to completion.

Does this sound like you?

  • Excellent interpersonal and communications skills.
  • Good understanding of usability and user focused design.
  • 3+ years experience as Producer/Project Manager in digital/interactive media industries.
  • Self-starter and able to motivate others.
  • Highly organised with obsession for detail.
  • Able to provide concise, constructive and detailed feedback to colleagues.
  • Strong general knowledge and understanding of games.
  • Able to adopt existing tools and development processes.
  • Multi-tasking problem solver.
  • A lover of casual, mobile and/or social games.

Salary is negotiable dependant on experience – Ideally in range of £25k to £35k.

We offer semi-flexible working hours, a friendly team to work with and a nice modern working environment (We are based in the Electric Works building, part of the digital campus and Sheffield’s hub of digital media development) in a thriving region for digital and games development.

To apply, please email your CV and cover letter stating salary expectationsto Tim at:.

No agencies please!

We are unable to arrange international work visas.

My Childhood Hero: Helen Sharman

Friday, October 7th, 2011

It’s Ada Lovelace day today! Wooot!

So, for the first time in ages I’m sitting down to write a blog post, I’m sorry it’s been so long. If you want to know more about Ada Lovelace and what this day is trying to achive please go and read more here. However, to summarise, Ada was the first computer programmer and blogging about women in Science, Technology, Engineering and Mathematics is the order of the day.

This year I’ve decided to write about another woman who achieved a first, Helen Sharman.

Helen Sharman

Helen Sharman is from Sheffield and in 1991 she was 27. She was a chemist and at the time had been working for Mars, in what I can only imagine, was a Dexter’s Laboratory meets Willy Wonker type set up making chocolates and sweets EVEN more deliciously addictive (this isn’t actually true as far as I know but I really like the idea that it might be). She heard a radio advert, entered a competition and became the first British astronaut. How cool is that? There’s a little bit more to it than that, but rather than me go on about it in detail you should go and watch Helen talk about herself in this excellent video.

I’m from Sheffield and in 1991 I was 14. In addition to my basic core love of science, I have a deep fascination with space, space travel and the possibilities this affords us. I was (am) a massive sci-fi nerd (I even have my own Star Trek communicator pin badge so I can pretend I’m Captain Janeway when no-one else is in the house). A year or so later I was lucky enough to see her do a very similar talk to the above at my school. She is one of the best speakers I have ever seen, she enthuses about her experience in space and explains it with such clarity. In a pretty recent article from a local news paper I was pleased to find out she’s still working in the sciences as part of the analytical science team for the National Physical Laboratory.

All of that lovely inspiration and I STILL didn’t choose science as a subject beyond GCSE or as a career. I don’t know why. I kind of wish I could go back in time and shake my teenage self to tell her it was a missed opportunity. That said I wouldn’t change the opportunities that DID happen and led me here to work in technology. I mean, Seriously. I’m writing this and anyone in the world, should they find it, could read it. Anyone. I still love that.

Hello world :)

Anyway… I also wanted to quickly mention the blog post I wrote for the last Ada Lovelace day about Jane McGonigal and the concept of gaming for change that she has been promoting. In the 18 months or so since I wrote that blog post lots of projects have been carried out with that concept at their core. The one that interests me the most is the Fold.it  game. It has taken a scientific problem and turned it in to a puzzle game. After playing it for 3 weeks, a small group of people (who are not scientists but gamers) solved the problem and contributed to scientific progress. Amazing.

Janeway out.

We’re hiring again: Office assistant required!

Saturday, September 10th, 2011

Team Cooper is a growing Sheffield based digital studio currently producing our own browser based games and supplying multimedia development services to a wide variety of businesses and media companies. We love creating fun, online interactive experiences like games, micro-sites and social media applications and we are looking for an enthusiastic office assistant to help us manage our ever increasing workload.

This will be a varied role which is likely to expand with the company. The ideal candidate will have a few years experience and will be looking for a new challenge. You will have excellent written skills and will be as comfortable adding content to a blog or Twitter feed as you are putting together spreadsheets and filing invoices. You will enjoy playing games, have a friendly telephone manner and possess a positive attitude to your working life.

Must haves:

  • Excellent written and verbal skills
  • Fantastic grammar and punctuation skills
  • Amazing organisational skills
  • A love of casual, mobile and/or social games
  • A good understanding of all things digital / web related
  • A pro-active self-starter mentality
  • Experienced with word processing / spreadsheets / databases / email tools

Desirables (But not essential):

  • Creative writing skills
  • Familiarity with working in a creative, project-based work environment
  • A well thought out plan for surviving Zombie Apocalypse

Your main duties will be (Amongst other things):

  • Assisting management with admin tasks
  • Dealing with initial phone and email requests
  • Taking minutes at meetings
  • Keeping project progress boards / spreadsheets up to date
  • Games testing
  • Simple book keeping
  • Helping to maintain the company social media channels (Website, Blog, Twitter, etc)
  • Assisting with marketing activities
  • Filing / Administrative work
  • Maintaining office supplies
  • Generally keeping the office running smoothly

Salary guide is around £12k to £17k (dependent on experience).

We offer flexible working hours, a friendly team to work with and a nice modern working environment (We are based in the Electric Works building, part of the Sheffield digital campus).

To apply, please email your CV and cover letter stating salary expectations to Tim at .

Cultural Impact

Friday, May 13th, 2011

Last night I spoke at a Culture Club showcase at the brilliant Site Gallery, hosted by The North marketing agency and supported by Sheffield City Council. The theme was impact, they wanted to show how Sheffield’s creative community is having an impact around the world.

I’m really aware of all the creative digital work being done in Sheffield but there’s lots of other kinds of brilliant work being done here that I had no idea about. Highlights of last night for me were The Hantu Collective, specifically their Project Bright and Fauna Graphic who does some of the most stunning murals featuring birds.


I have to say I was nervous as this is a first for me but I really enjoyed it. Me and Tim are so passionate about what we’re doing that sometimes it feels like it’s all we talk about. I worry that maybe we talk too much about it. Last night made me realise that while maybe that is true in some circles there are still extremely large groups of people that don’t really know about or understand what it is we’re doing.

Thanks so much to Ben, Mavis, Jonny, Stella, Amy and the Site Gallery staff for aiding and abetting my evangelising of Team Cooper’s work!

For those that are interested this is my presentation.

It really is very Interesting (up) North

Friday, November 26th, 2010

(Sub-titled) RULES ARE RULES (Sub-sub-titled) I’m surrounded by Tiny Horses

I started writing this blog post a week ago. And, to say I’ve been struggling with it would be an understatement. I think the problem is there are too many thoughts and not enough conclusions. Everything just drifts off in to the dusty recesses of my brain and so instead of letting them rattle around any longer I am hereby releasing them in to cyberspace. I’ve spent this morning tidying it up writing this prologue/apology for lack of sense and hoping in the process I can find a conclusion before I get to the end.

So 2 weeks ago I went to Interesting North. And it was… Interesting.

Chris Bell - 500 Years of Western Tweeting by Dan Sumption, on Flickr

There were lots of things to absorb my interest, The opening talk from Chris Bell has given me justification for my hardcore Twitter addiction by explaining to me that it was in-fact an art form. He talked through the history of art and eventually concluded that Twitter is a blank canvas. This temporarily effected my tweeting habit to the extent that I hovered over the send button for a few seconds longer than normal before sharing what I had, had for breakfast. This was possibly unnoticed by my followers and I soon sunk back in to the comfy-ness of over sharing the delicate in’s and out’s of my life in public. But it did make me think about the opportunities it’s given me as a form of communication. As a creative, that’s all I’m really looking for – a platform to share.

Some talks made me laugh, some made me look in to a very dark place within and some sparked ideas. So many ideas.

Stefanie Posavec’s passion for data visualisation, specifically baseball game scorecards was fascinating. She spoke of the level of detail and personalisation that goes in to the score cards as being so strong that it has become part of family traditions. This data collection is a process for enjoying and engaging with a long-winded sporting event rather than simply spectating. It led me to thoughts of creating a similar thing for Formula 1, one of the only sports I truly enjoy watching but often struggle with, losing focus as they go around the same track for the 50th time.

My inner science nerd and outer internet nerd was very satisfied by Suw Charman-Anderson’s talk about Eyjafjallajökull. The discoveries and information that was shared and debated by a thriving community of geologistis online. Which I think had a interesting connection to Elliot Fineburg’s talk about Wikiality and of how if it’s been written online, and backed up by at least one other source then it must be fact. Then Mike Wallis’s talk about Cake got me a little bit too excited. Cake as a science – what’s not to love? Seriously? And that’s not to mention the amazing revelations made by James Wallis about a genre of literature obsessed with Nazi’s and Hitler. All of which have incredibly good/bad titles/covers (I’ve taken to over subtitling as a result.)

Tom Armitage took on rules:

“The thing that makes games game’s isn’t joypads, or score, or 3D graphics, or little bits of cardboard, or many-sided dice. It’s the rules and mechanics beating in their little clockwork hearts.”

I love rules. I have rules for everything. I think structure is very important. If you know where you stand at any given time, what’s expected of you and what is considered acceptable then ultimately you can’t accidentally get it wrong. Something I also suffer with. Rules are needed. If there aren’t any rules I invent them.

Tom discussed how rules give you a choice, a choice to obey them or not. What I liked most about what he was saying is that a good rule needs a little give, and that rules are a starting point for creativity. So actually my rule set needs a new rule about being flexible with rules.

Tom Armitage "5 Things Rules Do"

But I haven’t even told you about the countless struggles of the grown-up Lego fan community around colour and equality. Or James B‘s idea of soft city’s of the future designed for a bicycle riding population. Or the fact that for some, riding a horse side saddle is having a revival. Or that people sleep on public transport, this is not so much a revelation as the fact that some of them are really well prepared for it. It might even be catching. Finally, all of the above is  in-fact a Tiny Horse.

The best place to find out all about what actually happened at Interesting North is the Lanyrd Coverage page – which is in and of itself really interesting, loving Lanyrd’s work. I hope Tim Duckett and the others find the energy/time to get it together to do again next year. I need more input!

We’re hiring! Game Artist / Illustrator required

Wednesday, November 10th, 2010

Are you a games illustrator looking for a fun work place to rest your work hat? Or are you a digital designer looking for a way in to the world of games?

Team Cooper is a growing Sheffield based digital studio currently producing our own browser based games and supplying multimedia development services to a wide variety of businesses and media companies. We love creating fun, online interactive experiences like games, micro-sites and social media applications and we are looking for an equally enthusiastic artist/illustrator/digital designer to help with our increasing workload.

In particular, we are interested in candidates with experience creating characters, GUI designs, and isometric environments in either vector or pixelart styles.

This is a varied role and you will be working on a range of internal and client projects.
You will preferably have some games illustration experience but we will also consider hiring somebody with less experience providing you have the right skills and/or attitude.

The ideal candidate will have the following:

  • A self motivated and pro-active attitude towards their working practices
  • A proficiency in Adobe Illustrator / Photoshop
  • Ability to demonstrate a passion for design, illustration and web technologies
  • An understanding of good UX design
  • A portfolio of work demonstrating a variety of styles
  • Keen to learn (and help others to learn) new skills
  • Good communication skills

For the client work we do, you will also need an understanding of the need to keep strictly within brand guidelines, have an eye for detail and the creative flexibility to meet the needs of each client brief.

Also desirable (But not essential) would be:

  • Adobe Flash / Fireworks
  • 2D Animation
  • 3D Modelling (e.g. 3DS Max / Maya / Blender)
  • Basic coding skills (e.g. ActionScript / HTML)
  • A well thought out plan for surviving Zombie Apocalypse

You’ll also be expected to get actively involved in adding your own ideas and experience to our existing in house projects as well as those planned for the future.

As our games illustrator, you will be responsible for:

  • Producing graphics and artwork to our standards
  • Creating the look and feel of our productions
  • Character design / Environment design / GUI design
  • Creating initial concepts for pitches

Salary is dependent on experience.

We offer flexible working hours, a friendly team to work with and a nice modern working environment (We are based in the Electric Works building, part of the Sheffield digital campus).

To apply, please email your CV and link to your portfolio to .

The Children’s Media Conference

Tuesday, July 6th, 2010

What an interesting time I had last week at The Children’s Media Conference in beautiful sunny Sheffield.

The keynote speech by Henry Winkler blew me away. I had no idea about his struggles with dyslexia or being accepted by his parents. I didn’t know about his advocacy work for children and I certainly didn’t know that he was a children’s author. His speech was monumentally uplifting and truly heart felt and in no way schmaltzy which I have to admit I was kind of expecting. He’s is completely endearing, funny, down to earth and very inspirational.

Hank Zipzer by Henry Winkler

The session titled ‘Development 101′ came as a bit of a surprise to me as development in TV media is more about development of character and story rather than actual creation of projects like it would be in the digital world. That didn’t stop it from being interesting though. Carl Draper was part of the panel and he was talking about his role as a TV-Digital interpreter. I really liked what he was saying about how digital media can be used to galvanise the audiences emotional connection to a brand through interactivity. That’s the main reason we at Team Cooper are interested in getting involved in the industry; we love the power of interactivity.

There was little if no tweeting which is a new experience for me (being a confirmed addict) but it had a positive effect on my ability to pay attention. The only time we were encouraged to tweet was through the very interactive and enjoyable session produced by Juliet Tzabar. ‘Get Smart with your Brand’ focused on how children’s brands could make effective use of their licensable content in the games and digital markets. As a moderately shy type *cough* I often find it intimidating to stick my hand up and ask questions or contribute in sessions. Being able to tweet diminished that issue for me so I could join in which had brilliant results as I won a magical prize for my input (which our 3yr old was extremely appreciative of).

We were only able to attend thanks to lovely people at Screen Yorkshire. In addition to getting us in they also provided us the amazing opportunity to be mentored, guided and introduced to this new world by the wonderful Sarah Muller.

The one uniting theme of the conference for me seemed to be trains. There was lots of talk about children’s obsessions with trains. This obsession was defined as being a result of a magical combination of factors it’s a vehicle with all of the elements of mastery that go along with that, a puzzle element in putting the track together and the brilliant opportunity to play at deity. Someone in the audience derailed this discussion by questioning if boy’s were interested in trains directly because of the tunnels…

So lots of new friends, great contacts made, practical skills gained thanks to Mel Norman and lots of great possibilities moving forward – woot!

Children’s Media Conference; What’s the future of children’s media? from Bold Creative Work-in-Progress on Vimeo.

Free Time?

Tuesday, June 8th, 2010

It’s been a little too long since I blogged, but blimey it’s been busy!

I’ve been wrapped up with completing our pitch to the BBC for the @North project. The team have been working on consecutive projects for another large broadcasting company which we’re very pleased with. We’re working on an augmented reality project. We won our second contract with the lovely people at Quba. Plus there’s our first FLEX application which is nearing completion, I’ve really been enjoying getting my teeth in to a little bit of development, I say development I’m only working on the CSS but still I haven’t done any FLEX stuff before and I love learning new things. To help us wade through all this work we’ve taken on 2 members of staff Russ has blogged already and I’m going to try and coax Simon in to a small blog intro of himself.

Coffee Helps

All of this work has led us to question when are we going to get all those game ideas built? So we’ve committed to giving everyone in the team 20% time. Any games produced in this time will launch from our gaming brand Robot / Lizard. Working on similar lines to that of Google (and we understand our neighbours Yoo Mee) everyone will get the opportunity to complete their own self directed project’s one day a week. We had an awesome brain storming session this afternoon. We’ve initially set a timescale of 10 weeks (10 Fridays) but this is a guideline and as it’s the first time of trying this we want to be very flexible and just see how it goes. I think of all the projects I’m most excited about the one Russ is going to be working on. He’s going to start our first Unity 3D project. It’s a departure for us Flash loving developers but it’s a direction we’ve been talking about for a while now – this feels like the perfect opportunity to give it a try.

Then in our ‘free time’ we’ve been enjoying participating in and getting to know the now many and various Sheffield Geek communities springing up care of the good people at GIST. Inspired by them and with Trevor Ward taking the lead we’re setting up Sheffield’s very own Adobe User Group (16th June, The Old House 7pm – in-case you’ve missed our several tweets on the matter)

I keep talking with people about what I’m planning to do in my ‘free time’ and then I think about what I’m saying…

We’re moving… again!

Tuesday, March 30th, 2010

Well, it has been a year (almost to the day) since we moved in to The Electric Works and we like to keep things fresh. We’re not moving too far this time – actually just in to the office next door. It’s approximately 1 meter door to door so hopefully it won’t take us too long.

We’ve got a student starting his placement year with us at the end of May and we’re starting recruitment for a Senior Flash Developer so we thought it was about time we had some room to stretch our (in my case very long) legs.

From this…
From this...

… to this
... to this

It’s not a huge difference, theres room for about 4 more desks but to us it’s a sign of our continuing growth and that makes us very happy.

Team Cooper is feeling the love

Tuesday, February 16th, 2010

Maybe it’s the time of year but we’ve really been feeling the love recently.

LovebytesLast Friday I attended We Love Technology which kicked of Sheffield’s lovebytes festival this year and I came away from it all giddy with techno joy. There was lots of talk about a convergence of ideas between the many different fields of design, craft, diy and technology. James B’s talk about social friction has given our ideas around social gaming new life. I love the idea of open hardware and as a big instructables fan I think defining an open source style process for hardware is a great idea. There were a few generative artists, an electronic log and my most loved things of the day were the thought provoking items made by Mr Jones.

Tim had an adventure to the Casual Connect conference in Hamburg and came home with the fire of social gaming burning in his eyes. We’ve generally been moving our gaming ideas in that direction, starting to focus more on social gaming (watch this space for a Beastie Burger Facebook version) and having spent 3 days hearing other developer’s love for social gaming, it’s opportunities and it’s benefits we feel reassured and motivated to move our plans forward.

And then yesterday we found out we’d made the short list of 45 companies to join in the BBC @ North project. It’s a great opportunity for us as one of the smaller companies on the list, being in a group with some of the north’s best digital and creative agencies makes us feel all warm and fuzzy inside.

Back to work

Monday, September 7th, 2009

… although as it’s September it feels a little like going back to school after the summer holidays.

Important things out the way first, the new addition to our team at home, Kirsty, was born a little later than expected, but all was good and she’s now happily joining her brother at nursery 2 days a week while I get back in to the world of work.

Kirsty Cooper

I’ve been set the slightly daunting task of getting us new business. Not something I’ve ever done before but this is the joy of working for yourselves getting a chance to get your hands dirty at different tasks. I’ve accepted the challenge and will be blogging, emailing and phoning up a storm over the next few months.

I missed the office move as I was on maternity leave so I feel like it’s a completly fresh start. The Electric Works building is brilliant, its a great environment to be working in. Plus we have quite a view from our office, I love Sheffield, ask anyone who knows me and they’ll tell you how I’m constantly evangelising the city’s many amazing qualities, but everyday I come in here it strengthens those feelings. I can confirm the slide in the entrance is awesome, very fast, it makes me cackle all the way down, not great in such an echoey space.

The view

The rest of Team Cooper are very busy working on various client projects and trying to find time to finish our own work, our ‘Beasite Burger’ game (2nd version) is so very nearly finished it’s painful to leave it while we’re so busy. Hopefully I’ll be letting you know in the next few months that it’s live and ready to play. We hope to maintain this level of working so that we can finally take on another developer and continue our growth.

We're moving!

Tuesday, March 10th, 2009

Woohoo! It’s official, we are moving into Electric Works.

We um’d and err’d about it for quite a while, but in the end we decided to give it a shot on the basis that we think the building is cool as fudge.

We’ll be moving in on the 1st April (No really) and I’ll post some pictures and updates when we do.

Electric Works – Testing the slide

Friday, February 27th, 2009

We went for another look around Electric Works today. I finally got to go on the Helter Skelter and can confirm that it is awesome.

Em recorded the historic event on her phone (excuse the grainyness) which you can watch below. Listen out for my girly laugh as I get to the bottom, followed by chuckles from Emma and Deborah laughing at me.

I love that building.

Electric Works Pictures

Monday, December 22nd, 2008

Found this photostream on Flikr today.

I particularly liked the image of the workman “testing” the slide.

It’s not long before the building officially opens now (2nd March). We’re going to have another look round at the end of January, I’m looking forward to seeing it with the walls in place.

Electric Works Tour

Tuesday, June 3rd, 2008

Last Thursday we got invited by creative space to go on a site tour of the Electric Works building site.
Kyle and I went down at lunchtime to go and see the building and get an idea for where the new office will be.

My first impressions were so far so good. From the outside it is starting to look pretty impressive, and on the inside, although there are no internal walls or fittings, you could get a good idea of the space.
Toby Hyam took us round and was doing a good job of selling the building as we went. Apparently some of the businesses that have signed up for spaces will not completely make up their mind until the whole job is finished so I guess it’s up to the creative space team to try to get them to understand their vision for the building.

Having moved into other offices and had time to think a bit more about the prospect of moving into Electric Works, I have found myself weighing up the pro’s and cons of moving over there.

On the up side it will be a great building. I think it is very much going to be Sheffield City Councils poster child when it comes to pimping Sheffield as the new place to be for the creative and digital industries. That means lots of press attention (I hope) and lots of support (I really hope), which for a small company like us is a good thing. Toby was saying that they are looking to get in lots of high quality furniture and fittings to make the space a truly desireable place to be. In fact, he said it was going to be the nicest building they have been involved with so far and having been pretty impressed with the facilities at the round foundry in Leeds, I can’t wait to see the finished product here in Sheffield. Toby also reminded me of the regular networking events they are planning to hold. Parties, exibitions, shows and that sort of thing to give the tenants an opportunity to get to know each other better. This could be very handy for meeting people to collaborate with on larger projects. I think that being a small company it will good to keep close to other small creative companies for skills exhanges and other such things.

On the down side, the cost of renting the office is going to be almost double what we’re paying now and although it is a bigger office, it’s not twice as big.
Also, whilst the offices themselves will be arguably the best Sheffield has to offer for small businesses, their location is not. Sure they’re right next to the bus & train stations which is great for visitors (especially during conferences), but for the people that work in them, I can’t think of many nice places in close proximity to go eat, entertain clients, have informal staff meetings or after work beers. There is the Showroom, but that’s not a lot. In our current location we have all of West Street and Divison street to keep us amused.

That said, I won’t have to make the decision anytime soon. Apparently the building won’t actually be ready until March 2009 because the internal fit out has had to be delayed until the external work is finished. That’s 10 months away and a lot could have happened by then.

On a final note, Did I mention the slide? No? I wasn’t sure if it was going to actually happen, but Toby says there is definately going to be a spiral slide which runs from the 3rd floor down to the reception area at the front of the building. How cool is that!!?? I keep telling people about it, and nobody seems to believe me. As sad as it sounds, I think that is the single greatest thing about the building and those that know me well will find it no surprise that the office I have reserved is on the third floor. Heh heh.

Rear of Electric Works building (Our office will be in the top right of the square)
Electric Works from the rear. Our office will be in the top right hand corner.

Our office! Well, what will be our office.
This is where our office will go. It will stretch from the window to the fire escape and will be 5 windows wide. Got that?

The view outside from the window
This is what will be the view from our office window. Should be fun watching the crazy’s hanging out in the bus station.

Insert slide here!
This is inside the front of the building taken from the 3rd floor looking down to where reception will be. You can’t really see properly because of all the scaffolding in the way, but this is where the slide will go.

Pitching & Pricing workshop with Inspiral

Friday, May 2nd, 2008

Inspiral are a charity based here in Sheffield that help new businesses within the creative and digital industries. Businesses exactly like me (Actually, I should say like us now that there will be 2 more of us in the company soon).
Today I attended a free pitching and pricing workshop that they had organised. The aim of the day was to develop your technique for pitching yourself and your business to potential clients. First of all, we had to attempt our “pitch” to the rest of the group. This was then followed by comments from everyone in the group about what their first impressions of you and your business were. With this mind, we were given some further pointers and then had another go at our pitches. There then followed some more discussion on pricing and a final go at giving the pitch.
I found the day very useful and enjoyable and I would highly recommend it if they put on any more. I think everybody else who attended also felt that they got a lot out of it, and certainly everybody’s pitches were a lot more focused, and to the point. I hope that Inspiral put on some more workshops on other subjects as I would be keen to attend them too going by the standard of this one. On top of everything we got a free lunch too. Nice!

Interview for Yorkshire Business Insider

Friday, February 15th, 2008

Following on from the photo shoot that I went on a couple of weeks ago, I was invited down to the Creative Sheffield offices to join in with a discussion with a journalist from Yorkshire business insider. The main topic of conversation was the creative and digital industries here in Sheffield and how the new digital campus was helping to shape them.

A comment made that stuck out for me was that the Electric Works will be a great opportunity for small companies like Team Cooper to meet other small companies and partner up on larger projects. It gave me a lot more confidence about the prospect of becoming a small specialist agency.