Team Cooper Competition Time

Win a Nintendo Classic Mini: NES

Posted by Cari on September 29, 2016

Play our Rooftop Runner game for a chance to win a brilliant Nintendo Classic Mini: NES [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

New website, new beginnings with HTML5, HAXE & Unity

Posted by Tim on September 5, 2013

Tim discusses the new technology we've been working with, having a mini identity crisis and his hopes for our shiny new website. [Read More]

Dealing with the DOM in HTML5 Games

Posted by Kieran on August 21, 2013

Issues, workarounds and methods for re-imagining Flash games for HTML5 technologies using DOM. [Read More]

Scripting Strange Invasions

Posted by John on April 5, 2013

Our content writer John describes trying to add sub-text without interfering with game play. [Read More]

Meet Our New Angel

Posted by Angel on January 31, 2013

Meet our new Project Manager [Read More]

Matt Says Aloha
Matt Says Aloha
The Marathon
The Marathon
See you at Prolific North Live
We're exhibiting at Prolific North Live
Our Grubby New Game for [adult swim]
Our game for [Adult Swim]
Where To Begin With Endings?
Where To Begin With Endings?
Maze Collector
Maze Collector
Can Games Ever Please Everyone?
Can Games Please Everyone?
TIGA Games Industry Awards
TIGA Awards
Choices
Choices
Angry Buyers - Cannon-based fun for all the family!
Angry Buyers Released
Every Second Counts Conga
Every Second Counts Conga
Dealing with the DOM in HTML5 Games
Dealing with the HTML5 DOM
Shpace - An HTML5 Adventure
Shpace - An HTML5 Adventure
White Label Rooftop Runner
Rooftop Runner
Meet the Team: Phil Alderson
Meet the Team: Phil Alderson
Can Games Boost Marketing Campaigns?
Can games boost your marketing?
Yellowbrick Yacht Race Tracker
Race Tracker
Farter Christmas Winner Announcement
Farter Christmas Winner
Meet Adam
Meet Adam
Too Much Story?
Too Much Story?
Can games increase footfall at your exhibition stand?
Increase footfall at your expo stand
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
Farter Christmas
Farter Christmas
Farter Christmas: Origins
Farter Christmas: Origins
5 Things I Discovered While Writing 'Attack of the Tempus Fugitives!'
5 Things I Discovered While Writing 'Attack of the Tempus Fugitives!'
Blockbusters
Blockbusters
DFDS Jack's Epic Adventure
Jack's Epic Adventure
Santa's Rooftop Runner
Santa's Rooftop Runner
Emerge: A Web Heroine Filled Mini Conference
Emerge Conference
Getting Our Story Straight
Getting Our Story Straight