Win a Nintendo Classic Mini: NES

Posted by Cari on September 29, 2016

Play our Rooftop Runner game for a chance to win a brilliant Nintendo Classic Mini: NES [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

New website, new beginnings with HTML5, HAXE & Unity

Posted by Tim on September 5, 2013

Tim discusses the new technology we've been working with, having a mini identity crisis and his hopes for our shiny new website. [Read More]

Dealing with the DOM in HTML5 Games

Posted by Kieran on August 21, 2013

Issues, workarounds and methods for re-imagining Flash games for HTML5 technologies using DOM. [Read More]

Scripting Strange Invasions

Posted by John on April 5, 2013

Our content writer John describes trying to add sub-text without interfering with game play. [Read More]

Meet Our New Angel

Posted by Angel on January 31, 2013

Meet our new Project Manager [Read More]

We’ve Added More Sick, Snot, Danger and Explosions...
Sick, Snot & Explosions
Choices
Choices
6 things to consider before commissioning a game.
6 things to consider before commissioning a game
Beazley Broker Dash
Beazley Broker Dash
Nurse Quest: Love Hurts
Nurse Quest: Love Hurts
White Label Rooftop Runner
Rooftop Runner
Dick 'n' Dom's Hoopla!
Dick 'n' Dom's Hoopla!
TIGA Games Industry Awards
TIGA Awards
Tiny Tumble Bubble Art
Tiny Tumble Bubble Art
Edward and the Strange Invasion
Edward and the Strange Invasion
Attack of the Tempus Fugitives!
Attack of the Tempus Fugitives!
Branded Christmas Games
Branded Christmas Games
The Marathon
The Marathon
Easter Bunny Boost
Easter Bunny Boost
In-Deed Angry Buyers
Angry Buyers
Challenge Retro Arcade
Retro Arcade
Experiencing Unity 4.5
Experiencing Unity 4.5
DFDS Capital Conga
DFDS Capital Conga
Jack’s Quayside Kickabout
Quayside Kickabout
5 Things I Discovered While Writing 'Attack of the Tempus Fugitives!'
5 Things I Discovered While Writing 'Attack of the Tempus Fugitives!'
Farter Christmas: Origins
Farter Christmas: Origins
Who's The Baddie?
Who's The Baddie?
Blockbusters
Blockbusters
Branded Games and GDPR
Branded Games and GDPR
DFDS Jack's Epic Adventure
Jack's Epic Adventure
Topps Celebrations
Celebrations
Meet the Team: Leanne Orchard
Meet the Team: Leanne Orchard
Roll up, roll up for... HOOPLA!
Roll up for Hoopla!
Farter Christmas
Farter Christmas
Too Much Story?
Too Much Story?