Win a Nintendo Classic Mini: NES

Posted by Cari on September 29, 2016

Play our Rooftop Runner game for a chance to win a brilliant Nintendo Classic Mini: NES [Read More]

We do games, we love games, but why should you?

Posted by Cari on August 15, 2016

Do you want to engage with a new audience or re-engage your current ones? Give your social followers a reward or incentive to be loyal to your brand? All of these are great reasons to consider using games in your marketing strategy. Here are a few more, in facts and figures… [Read More]

6 things to consider before commissioning a game.

Posted by Cari on July 19, 2016

You want a game and are pretty certain that your audience would love one; you might even already have an idea about what that game could be? Before you start, there are a few things you should consider... [Read More]

Experiencing Unity 4.5

Posted by Simon on August 7, 2014

Over the past few years I’ve heard mixed reviews of Unity. Some said it was a terrible, slow beginner’s tool and others really sang its praises. I think that by joining the party late I’ve skipped many of the bugs and odd quirks that narked some people as so far I’m having a great time. […] [Read More]

5 Things I Discovered While Writing ‘Attack of the Tempus Fugitives!’

Posted by John on March 14, 2014

Content writer John gets under 'Attack of the Tempus Fugitives' [Read More]

Farter Christmas Winner Announcement

Posted by John on January 13, 2014

Congratulations to our winner and thank you to everyone who played! [Read More]

New website, new beginnings with HTML5, HAXE & Unity

Posted by Tim on September 5, 2013

Tim discusses the new technology we've been working with, having a mini identity crisis and his hopes for our shiny new website. [Read More]

Dealing with the DOM in HTML5 Games

Posted by Kieran on August 21, 2013

Issues, workarounds and methods for re-imagining Flash games for HTML5 technologies using DOM. [Read More]

Scripting Strange Invasions

Posted by John on April 5, 2013

Our content writer John describes trying to add sub-text without interfering with game play. [Read More]

Meet Our New Angel

Posted by Angel on January 31, 2013

Meet our new Project Manager [Read More]

p0ng - A Journey Into HTML5
p0ng - A Journey Into HTML5
We do games, we love games, but why should you?
We do games, we love games, but why should you?
I'm Back!
I'm Back!
Meet Adam
Meet Adam
Too Much Story?
Too Much Story?
Beat the Beasts
Beat the Beasts
New website, new beginnings with HTML5, HAXE & Unity
New beginnings with HTML5
Can Games Ever Please Everyone?
Can Games Please Everyone?
Can games increase footfall at your exhibition stand?
Increase footfall at your expo stand
Blockbusters
Blockbusters
Matt Says Aloha
Matt Says Aloha
Meet Our New Angel
Meet Our New Angel
Topps Celebrations
Celebrations
Maze Collector
Maze Collector
World Gold Council Technology Map
Technology Map
Farter Christmas
Farter Christmas
34SP.COM WordCamp Conga
34SP.com Arcade Machine
Dick 'n' Dom's Hoopla!
Dick 'n' Dom's Hoopla!
Attack of the Tempus Fugitives!
Attack of the Tempus Fugitives!
Angry Buyers - Cannon-based fun for all the family!
Angry Buyers Released
CBBC's Pup Stars
CBBC's Pup Stars
New Projects Galore!
New Projects Galore!
Every Second Counts Conga
Every Second Counts Conga
Branded Games and GDPR
Branded Games and GDPR
Challenge Retro Arcade
Retro Arcade
BBC Online Briefing at Media City
BBC Online Briefing at Media City
Bobble Bots Bustle!
Bobble Bots
Getting Our Story Straight
Getting Our Story Straight
'Hello' from Kieran.
'Hello' from Kieran.
Digital folk wanted for future projects
Digital folk wanted for future projects