Where To Begin With Endings?

Posted by John on April 2, 2012

Even as a fan of LOST, saying 'it's not the destination, it's the journey' always sounds like a cop-out when it comes to defending endings. [Read More]

Digital folk wanted for future projects

Posted by Tim on March 16, 2012

Plans are afoot here at Team Cooper HQ and we are looking for contract and permanent staff to resource some potential future opportunities. While we don’t have a definite requirement yet, I wanted to issue a pre-emptive call out to anyone out there who may be interested in working with us to introduce yourselves (We […] [Read More]

Getting Our Story Straight

Posted by Russell on March 2, 2012

This was the third year for Matt Locke’s The Story mini-conference, held in London’s Humanist Conway Hall on 17th February, but the first time for me, who’d only found out about last year’s event way too late. ‘To thine own self be true’ is the Shakespearean quote written above the stage and it perfectly matched […] [Read More]

Too Much Story?

Posted by John on February 24, 2012

It’s easy to see how a game like Heavy Rain can be latched on to by journalists as an immediately dramatic and drastic turning point in games - but we all know that change is and will be a gradual process. [Read More]

p0ng – A Journey Into HTML5

Posted by Kyle on February 10, 2012

The game I have created is called p0ng and is a spiritual successor to the original Pong. It keeps the format of two paddles locked in an eternal struggle to bounce a ball backwards and forwards, but those of you familiar with Pong will notice some subtle (and not so subtle) differences. [Read More]

Shpace – An HTML5 Adventure

Posted by Matt on February 3, 2012

A couple of Fridays ago, Team Cooper had a training day. We huddled into a meeting room and sat in front of the big projector screen. It felt a lot like being back at school. Tim was going to be teaching us about HTML5 and JavaScript and I for one was very excited to see […] [Read More]

Emerge: A Web Heroine Filled Mini Conference

Posted by Emma on January 20, 2012

Our Head Girl, Emma Cooper spent some time this week at a mini conference with a difference. [Read More]

Can Games Ever Please Everyone?

Posted by John on January 6, 2012

Is it better to dislike a game than to just 'nothing' it? [Read More]

Our Grubby New Game for [adult swim]

Posted by John on December 12, 2011

Christmas has come early for the team as our tribute to point and click style adventure games (and silly humour) comes alive and goes live through our collaboration with [adult swim]. After all our cryptic hinting and code names like “Project: Geoff”, it feels great to finally be able to talk about ‘Nurse Quest: Love […] [Read More]

Who’s The Baddie?

Posted by John on December 2, 2011

You know you need to think about who'll be playing your game - but a useful starting point can also be thinking about who your player might be playing against. [Read More]

Fraxinus
Fraxinus
New website, new beginnings with HTML5, HAXE & Unity
New beginnings with HTML5
Jack’s Quayside Kickabout
Quayside Kickabout
Maze Collector
Maze Collector
Who's The Baddie?
Who's The Baddie?
See you at Prolific North Live
We're exhibiting at Prolific North Live
Can Games Ever Please Everyone?
Can Games Please Everyone?
Farter Christmas
Farter Christmas
34SP.COM WordCamp Conga
34SP.com Arcade Machine
Experiencing Unity 4.5
Experiencing Unity 4.5
Choices
Choices
Getting Our Story Straight
Getting Our Story Straight
The Marathon
The Marathon
Where To Begin With Endings?
Where To Begin With Endings?
We’ve Added More Sick, Snot, Danger and Explosions...
Sick, Snot & Explosions
Farter Christmas: Origins
Farter Christmas: Origins
Opus Energy Christmas Conga
Opus Energy Christmas Conga
Can games increase footfall at your exhibition stand?
Increase footfall at your expo stand
White Label Rooftop Runner
Rooftop Runner
Games For Change Europe
Games For Change Europe
Nurse Quest: Love Hurts
Nurse Quest: Love Hurts
5 reasons to order a branded Christmas game
5 reason to order a christmas game
Our Grubby New Game for [adult swim]
Our game for [Adult Swim]
Can Games Boost Marketing Campaigns?
Can games boost your marketing?
New Year = New Stuff
New Year = New Stuff
Win a Nintendo Classic Mini: NES
Competition Time!
New Projects Galore!
New Projects Galore!
Angry Buyers - Cannon-based fun for all the family!
Angry Buyers Released
Christmas Workshop
Christmas Workshop
Robot Lizard Unclean Canteen
Unclean Canteen